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Game types

Our equipment is so versatile we can program it to play almost any kind of game. Here are some popular examples. If you’ve got an idea for something unique, let us know and we’ll set it up for you


Attack and defend:

Props

  • Traffic cones or other markers to delimit the defender's area
  • A brightly-colored flag
  • Armbands for team identification

Setup

The referee wil use the markers to delimit an area of the field (typically 1/4 to 1/3 of the total field area) as the defender's area and place the flag in a prominent location within this area. Defenders will start from their flag and Attackers will start from the opposite end of the field. After each player is loaded they will go to their team's starting point. Once all attackers have assembled at their start point the game begins.

Special Rules

  • Defenders may not move their flag.
  • Defenders may not leave their area. Any defender which does so will be eliminated by the referee.
  • Attackers may not approach the flag if there is a defender within six feet(two meters) of the flag.
  • The game ends when an attacker touches the defender's flag or when all players on one team have been eliminated.

Variations

  • Place a Multi-Box configured as a respawn point with a limited number of respawns at the Attackers' start point. Attackers may rejoin the game after being tagged out by returning to their start point and using a life from the Multi Box. When playing this variation, the scenario role allocations should be customized so that the Defenders out number the Attackers.
  • A few of the Defenders may be designated as "Scouts" who are allowed to leave the Defender's area.
  • The Defenders may be permitted to leave their area near the end of the game when signaled by the referee with radios, air-horn or other mechanism.

 


 
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Capture the flag:

Props

  • Two differently colored flags, one for each team
  • Armbands for team identification
  • Radios, air-horn or other mechanism to signal the start of the game

Setup

Each team has a base located at opposite ends of the field. A flag is placed by the referee in a prominent location in each team's base. After each player is loaded they go to their team's base and wait for the signal to start the game.

Special Rules

  • A flag may only be moved by players on the opposite team. You cannot hide your own flag or return it to your base after it has been moved.
  • When carrying the flag, it must be held in plain sight.
  • When a player who is carrying a flag is tagged out, he or she must immediately drop the flag where they are and then return to the dead zone.
  • The game ends when one team has brought their opponent's flag to their own base or when all players on one team have been eliminated.

Variations

  • A Multi-Box configured as a respawn point may be placed in each team's base to allow eliminated players to respawn. In this variation, players return to their base to respawn after being eliminated instead of going to the dead zone. Players may only respawn at their own base.

 
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Center flag:

Props

  • One brightly-colored flag
  • Armbands for team identification
  • Radios, air-horn or other mechanism to signal the start of the game

Setup

Each team has a base are located at opposite ends of the field. The flag is placed by the referee in the center of the field. After each player is loaded they go to their team's base and wait for the signal to start the game.

Special Rules

  • Only one player may approach within a 6 foot (2 meter) radius of the flag at any one time. This includes any time while the flag is being carried. Any violators will be eliminated by the referee.
  • When carrying the flag, it must be held in plain sight.
  • When a player who is carrying a flag is tagged out, he or she must immediately drop the flag where they are and then return to the dead zone.
  • The game ends when one team takes the flag to their opponent's base or when all players on one team have been eliminated.

Variations

  • Multi-Boxes configured as a respawn points may be placed on either side of the field, outside of the bases. When tagged out, a player may go to a respawn point on their side of the field to come back into the game. Players may only use respawn points on their own side of the field.
  • For an easier variation, the flag may be returned to a team's own base instead of their opponent's.

 
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Civil war:

Props

  • Armbands for team identification
  • Radios, air-horn or other device to signal the start of the game

Setup

Each team has a base located at opposite ends of the field. As each player is loaded they go to their team's base and wait for the signal to start the game.

Variations

  • A Multi-Box configured as a respawn point may be placed in each team's base to allow players to respawn after being eliminated.

 
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Elimination:

Props

  • Armbands for team identification
  • Radios, air-horn or other device to signal the start of the game.

Setup

Each team is given a base at opposing ends of the field. As each player is loaded, they go to their team's base and wait for the signal to start the game.

Variations

  • A Multi-Box configured as a respawn point may be placed in each team's base to allow respawns.

 
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Escourt:

Props

  • A brightly colored flag to identify the extraction point
  • Armbands for team identification
  • A briefcase or other prop to identify the VIP (optional)
  • Radios, air-horn or other device to signal the start of the game

Setup

The referee places the flag in a well known, visible location on the field. As the Bodyguards and VIP are loaded they go to their start point at the opposite end of the field. The Assassins are allowed to start in any location on the field, as long as they are out of sight of the Bodyguards and VIP. Once all players are in location, the referee will signal the start of the game.

Special Rules

  • Only the VIP is allowed to touch the flag
  • The game ends when the VIP touches the flag, the VIP is eliminated, or when time runs out.

Variations

  • Allow Bodyguards or Assassins to respawn a limited number of times using a Multi-Box configured as a respawn point.

Bodyguards and VIP

You must get the VIP safely to home base. If you do so, your team will get 1000 points. If you fail, you will get no points.


Assassins

You must eleminate the VIP before he or she gets to home base. If you do so, your team will get 1000 points. If you fail, you will get no points.


 
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Fox hunt:

Setup

The Fox is loaded first and given a five minute head start to go out and hide on the field.

Special Rules

  • The game ends when the Fox has been eliminated or when time runs out or the Fox has managed to eliminate all the Hounds.

Variations

  • The Fox may be given a Multi-Box configured as a health pack to allow him to heal himself during the game.
  • The Hounds may be given Scorpion II grenades to flush the Fox out of dense cover.
  • After 15 minutes of play, the Fox may be required to eliminate at least one Hound every five minutes or the game ends.

 
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Free for all:

Props

  • Radios, air-horn or other device to signal the start of the game

Setup

Load each player one at a time and send them out onto the field. Give each player thirty seconds to one minute to get out of sight before sending the next player in. Once all players are in position, signal the start of the game.

Variations

  • Instead of every man for himself, put players in small groups of two or three to work as a team
  • Place Multi-Boxes configured as respawn points in various locations around the field to allow players to respawn

 
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Hostage rescue:

Props

  • Armbands for team identification
  • Radios, air horn, or other mechanism to signal the start of the game

Setup

The Terrorists will have a base at one end of the field. After being loaded, the Terrorists and the Hostage will start at the Terrorists' base. The Rescuers will start at the opposite end of the field.

Special Rules

  • The Hostage must do whatever the Terrorists tell him or her to do until physically tagged by a Rescuer.
  • The game ends when the Hostage is returned to the Rescuers base, when the Hostage is eliminated, or when time runs out.

Variations

  • Give one of the Rescuers an Ammo Box (or Multi-Box configured as an Ammo Box) to give the Hostage ammo once he or she has been rescued.

 
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Medic:

Props

  • Armbands for team identification
  • Radios, air-horn or other device to signal the start of the game

Setup

Each team is given a base at opposing ends of the field. As each player is loaded, they go to their team's base and wait for the signal to start the game.

Variations

  • Instead of having the Medic be a non-combatant, play a normal Elimination scenario but give one player on each team a Multi-Box configured as a respawn point

 
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Recon:

Props

  • Several brightly colored flags, at least one for each team but preferably more.
  • Colored markers, a different color for each flag
  • A card or piece of paper for each team
  • Radios, air-horn or other device to signal the start of the game

Setup

The referee places the flags around the field, with a colored marker tied to each. Each team has one flag designated as their base. As each player is loaded they go to their team's base to await the start signal.

Special Rules

  • A player can only approach a flag if there is no one currently within five feet of it
  • A player can only go within five feet of a flag in order to mark his team's card and must leave immediately after marking the card
  • A player cannot shoot other players while within five feet of a flag
  • The markers are not to be removed from their flags
  • The game ends when one team has marked their card with every marker and returned to their base or when all but one team has been eliminated or when time expires.

Variations

  • A Multi-Box configured as a respawn point may be placed in each teams base to allow players of that team to respawn after being eliminated.
  • Instead of having one flag in each team's base, all flags may be outside of the bases on the field.
  • If the persion carrying a team's card is eliminated, he could be made to drop the card, allowing another team to pick it up and get credit for any marks it has on it.

 
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Round robin:

Props

  • Radios, air-horn, or other device to signal the start of the game.

Setup

The players are split up into two teams and sent to opposite sides of the field. The start points should be positioned roughly the same distance from the dead zone.

Special Rules

  • When a player is tagged out they return to the dead zone.
  • Once there are three players in the dead zone, the referee will respawn them and send them back out as a new team.
  • A freshly respawned team is not to shoot or be shot until they are out of sight of the dead zone.
  • The game ends when time runs out.

Variations

  • Require a different number of players in the dead zone to form a new team.
  • Limit each player to a certain number of respawns.

 
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Traitor:

Props

  • A set of cards, one for each player, indicating each player's team and role
  • Armbands for team identification
  • Radios, air-horn or other device to signal the start of the game

Setup

Each player draws a card at random from the set of cards and looks at it without showing anyone else. As the referee calls each player to be loaded, they hand their card to the referee who then loads the appropriate role for that player. The referee should ensure that no player can see the Scenario Master screen during this process to avoid learning who is the traitor on each team. After each player is loaded, they should go to their team's base and await the signal to start the game.


Player

You are a normal player on your team. Try to eliminate the other team and identify and eliminate the traitor on your own team.


Traitor

You are the traitor on your team. Try to help Team 2 as much as possible without being identified as the traitor by your team.


Player

You are a normal player on your team. Try to eliminate the other team and identify and eliminate the traitor on your own team.


Traitor

You are the traitor on your team. Try to help Team 1 as much as possible without being identified as the traitor by your team.


 
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